Gas Grenade - Damage and disorient your enemies using the Gas Grenade.EMP Blast - Destroy enemy electronics – including equipment like Proximity Mines along with vehicles and digital optics – and disable the HUD of any Operators within the blast radius.The longer you hold down the command to make a Charged Jump, the further and higher you’ll jump. Charged Jump - Scale heights with ease using this jump ability that allows you to close the distance on those pesky rooftop snipers before they even know what hit them.Using an active ability initiates a cooldown period before that ability can be used again. Especially as the Verdansk undead have access to three active abilities. These zombified Operators are a much more deadly breed than your average drooling corpse. See those Operators skirting the edge of the circle? Give them a nice scare and run out at them where they least expect it. Toxins can’t hurt you when you don’t breathe. In other words, the living can run, but they certainly can’t hide.īeing undead also grants the benefit of immunity to the gas. Live Operators are more clearly highlighted in a zombie’s field of view, and their footprints remain momentarily visible to the undead, similar to the Tracker Perk that normal Operators have. When you close the distance and start striking, it won’t be long until another zombie is added to the ranks.ĭue to their nocturnal nature, the undead also benefit from advanced vision. Zombified Operators don’t feel the effects of fatigue and thus enjoy a passive increase to their movement speed along with stronger melee attacks. Undead Operators are far from the shambling, moaning shotgun fodder in this mode, those who die return as deadly zombified horrors with unique skills and abilities which let them punch well above their weight (or lack thereof) against the living.įaster.
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